The PNY XLR8 2x16GB DDR4-3200 A Really Big Deal



Any tech savvy who’s been in a coma for the past decade will be exempt from thinking of PNY primarily as a memory company, but recent marketing efforts have focused primarily on graphics and storage cards. Not that the company has pulled out of PC memory, but it seems to be building on its reputation with the release of new kits. That is about to change with the latest XLR8 units.

The sleek new collection comes in simple packaging at a surprisingly low price: Available from various vendors for around $ 155, the company’s online store recently dropped its price from $ 145 to $ 140. That makes it $ 10 more. cheap than the previous less expensive 32GB kit we tested.

Like all the other DDR4-3200 kits we tested, the XLR8 part number MD32GK2D4320016XR uses Intel XMP overclocking technology to push DRAM ICs (memory chips) to the nominal 1.35V configuration. Buyers who find that your tablet cannot use XMP will find the highest non-XMP setting for DDR4-2400, which is still a bit faster than DDR4-2133 for most competitors.

We are lucky to have a full 2x 16GB DDR4-3200 kit with times of 16-18-18-36 for comparison, and we have included the cheapest ones in a battle that exceeds this value. Readers who want to understand more about data speeds and timings should check out our PC Memory 101 feature. It uses AMD’s Ryzen 7 3700X rapid test system to feed data through the Toshiba OCZ RD400 SSD MSI MEG X570 Ace, while the Gigabyte GeForce RTX 2070 Gaming OC 8G controls the pixels.

It plugs the PNY XLR8 HyperX Predator RGB last in the overclocking space on our platform, but getting anywhere beyond nominal settings is a gift. Let’s see how far this gift takes us when we try to speed up response times:

We didn’t find much flexibility in timing this XLR8 kit either, as downshifting from DDR4-3200 to DDR4-2933 allowed just one cycle of latency to be reduced.

Not only did the XLR8 fall in Sandra’s overclocked performance results, but even XMP’s bandwidth fell slightly behind the competition. However, it recorded the lowest XMP latency, which may indicate improved late times.

Those who just want the best performance for the dollar will find that the XLR8 offers the same overall performance as the second-cheapest group while costing less than $ 15. Given this great value surprise, we expect more deals from PNY.

The Quantum One uses high-fidelity 50mm dynamic drivers, but its crown jewel is spatial audio with head tracking, which JBL calls QuantumSphere 360. None of JBL’s other gaming headsets have QuantumSphere 360 ​​head tracking. , which according to JBL “uses algorithms. Especially and integrated head-tracking sensors, so that competing players can hear enemies and movements around them like never before.” It’s head tracking primarily to enhance JBL’s QuantumSurround virtual surround sound technology (made with Harman) and is said to work with mixed content in 5.1 or 7.1 surround.

Battlefield V looked crisp and clear with Quantum One using USB connectivity without spatial audio. Differences in the sounds of my footsteps when crossing different types of terrain were noticeable. I could clearly hear distant noises but could not locate the sounds or sources of the incoming bullets. I already noticed roaring background music, and at full volume, the shots rang out loudly before disappearing into the mountains, but it wasn’t deafening.

When I added the surround sound from QuantumSurround, the bullet location became a bit easier to distinguish and the canceled bullet wave lasted longer. With Head Tracking added to the mix, everything was instantly louder, my ability to detect enemies increased, and I was also able to follow the sound of a shot for a few more seconds. However, I didn’t immediately notice a difference in the location or quality of the enemy’s sounds, and the sound didn’t seem to move in my head. When I played around with the Cloud Orbit S’s head tracking feature, the immersive boost was even more impressive. In some games, like Fallout 4, I felt the sounds moving with me as I shook my head, thanks to head tracking, but that wasn’t the case with all games in Orbit S. For Battlefield V, at least, tracking of the head provided a small increase in performance: But without the jump.

On Hitman, which has great surround sound on its own, the Quantum One failed to deliver a quantum enhancement to the audio experience. While the dialogue was clear and distinctive, even with the music in the background, I didn’t get a boost in quality by activating spatial audio or even head tracking. In fact, when I switched between Quantum One and HyperX Cloud Alpha S via the 3.5mm I had, the sound was much more immersive with the latter. With Cloud Alpha S, I felt like the sounds of the anxious crowd were all around me, and after hitting some members of said crowd, it was clear that the army was shooting at me from the left. With Quantum One spatial sound, with or without head tracking, all of these sounds were crystal clear, but they didn’t seem like they were around me. When I dropped the Quantum One’s USB cable for its 3.5mm option, the headphones were better, flourishing in Hitman’s natural surround sound scene.

With the movies, including Captain Marvel and Avengers: Endgame, turning spatial audio on and off and head tracking did not immediately produce any noticeable changes. Although games look sharp with audible fine details and sufficient volume, it is still disappointing that the Quantum One’s head tracking does not have a stronger impact.

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